Interview about C++

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On the 1st of January, 1998, Bjarne Stroustrup gave an interview to the
IEEE's 'Computer' magazine.

Naturally, the editors thought he would be giving a retrospective view
of
seven years of object-oriented design, using the language he created.

By the end of the interview, the interviewer got more than he had
bargained
for and, subsequently, the editor decided to suppress its contents,
'for the good of the industry' but, as with many of these things, there
was a
leak.

Here is a complete transcript of what was was said,unedited, and
unrehearsed, so it isn't as neat as planned interviews.

You will find it interesting...
__________________________________________________________________
Interviewer: Well, it's been a few years since you changed the world of

software design, how does it feel, looking back?

Stroustrup: Actually, I was thinking about those days, just before you
arrived. Do you remember? Everyone was writing 'C' and, the trouble
was,
they were pretty damn good at it. Universities got pretty good at
teaching
it, too. They were turning out competent - I stress the word 'competent'
-
graduates at a phenomenal rate. That's what caused the problem.

Interviewer: problem?

Stroustrup: Yes, problem. Remember when everyone wrote Cobol?

Interviewer: Of course, I did too

Stroustrup: Well, in the beginning, these guys were like demi-gods.
Their
salaries were high, and they were treated like royalty.

Interviewer: Those were the days, eh?

Stroustrup: Right. So what happened? IBM got sick of it, and invested
millions in training programmers, till they were a dime a dozen.

Interviewer: That's why I got out. Salaries dropped within a year, to
the
point where being a journalist actually paid better.

Stroustrup: Exactly. Well, the same happened with 'C' programmers.

Interviewer: I see, but what's the point?

Stroustrup: Well, one day, when I was sitting in my office, I thought
of
this little scheme, which would redress the balance a little. I thought
'I
wonder what would happen, if there were a language so complicated, so
difficult to learn, that nobody would ever be able to swamp the market
with
programmers? Actually, I got some of the ideas from X10, you know, X
windows. That was such a bitch of a graphics system, that it only just
ran
on those Sun 3/60 things. They had all the ingredients for what I
wanted.
A really ridiculously complex syntax, obscure functions, and pseudo-OO
structure. Even now, nobody writes raw X-windows
code. Motif is the only way to go if you want to retain your sanity.

[NJW Comment: That explains everything. Most of my thesis work was in
raw
X-windows. :)]

Interviewer: You're kidding...?

Stroustrup: Not a bit of it. In fact, there was another problem. Unix
was
written in 'C', which meant that any 'C' programmer could very easily
become
a systems programmer. Remember what a mainframe systems programmer used
to earn?

Interviewer: You bet I do, that's what I used to do.

Stroustrup: OK, so this new language had to divorce itself from Unix,
by
hiding all the system calls that bound the two together so nicely. This
would enable guys who only knew about DOS to earn a decent living too.

Interviewer: I don't believe you said that...

Stroustrup: Well, it's been long enough, now, and I believe most people

have figured out for themselves that C++ is a waste of time but, I must
say,
it's taken them a lot longer than I thought it would.

Interviewer: So how exactly did you do it?

Stroustrup: It was only supposed to be a joke, I never thought people
would
take the book seriously. Anyone with half a brain can see that
object-oriented programming is counter-intuitive, illogical and
inefficient.

Interviewer: What?

Stroustrup: And as for 're-useable code' - when did you ever hear of a
company re-using its code?

Interviewer: Well, never, actually, but...

Stroustrup: There you are then. Mind you, a few tried, in the early
days.
There was this Oregon company - Mentor Graphics, I think they were
called -
really caught a cold trying to rewrite everything in C++ in about '90 or

'91. I felt sorry for them really, but I thought people would learn from

their mistakes.

Interviewer: Obviously, they didn't?

Stroustrup: Not in the slightest. Trouble is, most companies hush-up
all
their major blunders, and explaining a $30 million loss to the
shareholders
would have been difficult. Give them their due, though, they made it
work
in the end.

Interviewer: They did? Well, there you are then, it proves O-O works.

Stroustrup: Well, almost. The executable was so huge, it took five
minutes
to load, on an HP workstation, with 128MB of RAM. Then it ran like
treacle.
Actually, I thought this would be a major stumbling-block, and I'd get
found
out within a week, but nobody cared. Sun and HP were only too glad to
sell
enormously powerful boxes, with huge resources just to run trivial
programs.
You know, when we had our first C++ compiler, at AT&T, I compiled 'Hello

World', and couldn't believe the size of the executable. 2.1MB

Interviewer: What? Well, compilers have come a long way, since then.

Stroustrup: They have? Try it on the latest version of g++ - you won't
get
much change out of half a megabyte. Also, there are several quite recent

examples for you, from all over the world. British Telecom had a major
disaster on their hands but, luckily, managed to scrap the whole thing
and start again. They were luckier than Australian Telecom. Now I hear
that
Siemens is building a dinosaur, and getting more and more worried as the

size of the hardware gets bigger, to accommodate the executables. Isn't
multiple inheritance a joy?

Interviewer: Yes, but C++ is basically a sound language.

Stroustrup: You really believe that, don't you? Have you ever sat down
and
worked on a C++ project? Here's what happens: First, I've put in enough

pitfalls to make sure that only the most trivial projects will work
first
time. Take operator overloading. At the end of the project, almost every

module has it, usually, because guys feel they really should do it, as
it
was in their training course. The same operator then means something
totally
different in every module. Try pulling that lot together, when you have
a
hundred or so modules. And as for data hiding. God, I sometimes can't
help
laughing when I hear about the problems companies have making their
modules
talk to each other. I think the word 'synergistic' was specially
invented to
twist the knife in a project manager's ribs.

Interviewer: I have to say, I'm beginning to be quite appalled at all
this.
You say you did it to raise programmers' salaries? That's obscene.

Stroustrup: Not really. Everyone has a choice. I didn't expect the
thing to
get so much out of hand. Anyway, I basically succeeded. C++ is dying off

now, but programmers still get high salaries - especially those poor
devils
who have to maintain all this crap. You do realise, it's impossible to
maintain a large C++ software module if you didn't actually write it?

Interviewer: How come?

Stroustrup: You are out of touch, aren't you? Remember the typedef?

Interviewer: Yes, of course.

Stroustrup: Remember how long it took to grope through the header files

only to find that 'RoofRaised' was a double precision number? Well,
imagine
how long it takes to find all the implicit typedefs in all the Classes
in a
major project.

Interviewer: So how do you reckon you've succeeded?

Stroustrup: Remember the length of the average-sized 'C' project? About
6
months. Not nearly long enough for a guy with a wife and kids to earn
enough
to have a decent standard of living. Take the same project, design it in
C++
and what do you get? I'll tell you. One to two years. Isn't that great?

All that job security, just through one mistake of judgement. And
another
thing. The universities haven't been teaching 'C' for such a long time,
there's now a shortage of decent 'C' programmers. Especially those who
know
anything about Unix systems programming. How many guys would know what
to do
with 'malloc', when they've used 'new' all these years - and never
bothered
to check the return code. In fact, most C++ programmers throw away their

return codes. Whatever happened to good ol' '-1'? At least you knew you
had
an error, without bogging the thing down in all that 'throw' 'catch'
'try'
stuff.

Interviewer: But, surely, inheritance does save a lot of time?

Stroustrup: does it? Have you ever noticed the difference between a
'C'
project plan, and a C++ project plan? The planning stage for a C++
project
is three times as long. Precisely to make sure that everything which
should
be inherited is, and what shouldn't isn't. Then, they still get it
wrong.
Whoever heard of memory leaks in a 'C' program? Now finding them is a
major
industry. Most companies give up, and send the product out, knowing it
leaks
like a sieve, simply to avoid the expense of tracking them all down.

Interviewer: There are tools...

Stroustrup: Most of which were written in C++.

Interviewer: If we publish this, you'll probably get lynched, you do
realise that?

Stroustrup: I doubt it. As I said, C++ is way past its peak now, and no

company in its right mind would start a C++ project without a pilot
trial.
That should convince them that it's the road to disaster. If not, they
deserve all they get. You know, I tried to convince Dennis Ritchie to
rewrite Unix inC++.

Interviewer: Oh my God. What did he say?

Stroustrup: Well, luckily, he has a good sense of humor. I think both
he
and Brian figured out what I was doing, in the early days, but never let

on. He said he'd help me write a C++ version of DOS, if I was
interested.

Interviewer: Were you?

Stroustrup: Actually, I did write DOS in C++, I'll give you a demo when

we're through. I have it running on a Sparc 20 in the computer room.
Goes
like a rocket on 4 CPU's, and only takes up 70 megs of disk.

Interviewer: What's it like on a PC?

Stroustrup: Now you're kidding. Haven't you ever seen Windows '95? I
think
of that as my biggest success. Nearly blew the game before I was ready,
though.

Interviewer: You know, that idea of a Unix++ has really got me
thinking.
Somewhere out there, there's a guy going to try it.

Stroustrup: Not after they read this interview.

Interviewer: I'm sorry, but I don't see us being able to publish any of

this.

Stroustrup: But it's the story of the century. I only want to be
remembered
by my fellow programmers, for what I've done for them. You know how much
a
C++ guy can get these days?

Interviewer: Last I heard, a really top guy is worth $70 - $80 an
hour.

Stroustrup: See? And I bet he earns it. Keeping track of all the
gotchas I
put into C++ is no easy job. And, as I said before, every C++ programmer

feels bound by some mystic promise to use every damn element of the
language
on every project. Actually, that really annoys me sometimes, even though
it
serves my original purpose. I almost like the language after all this
time.

Interviewer: You mean you didn't before?

Stroustrup: Hated it. It even looks clumsy, don't you agree? But when
the
book royalties started to come in... well, you get the picture.

Interviewer: Just a minute. What about references? You must admit, you

improved on 'C' pointers.

Stroustrup: Hmm. I've always wondered about that. Originally, I thought
I
had. Then, one day I was discussing this with a guy who'd written C++
from
the beginning. He said he could never remember whether his variables
were
referenced or dereferenced, so he always used pointers. He said the
little
asterisk always reminded him.

Interviewer: Well, at this point, I usually say 'thank you very much'
but
it hardly seems adequate.

Stroustrup: Promise me you'll publish this. My conscience is getting
the
better of me these days.

Interviewer: I'll let you know, but I think I know what my editor will
say.

Stroustrup: Who'd believe it anyway? Although, can you send me a copy
of that tape?

Interviewer: I can do that.

[Note - for the humor-impaired, not a true story. Making the rounds -
ed.]
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