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本文发表在 rolia.net 枫下论坛// HelloWorld.cpp : Implementation of DLL Exports.


// Note: Proxy/Stub Information
// To merge the proxy/stub code into the object DLL, add the file
// dlldatax.c to the project. Make sure precompiled headers
// are turned off for this file, and add _MERGE_PROXYSTUB to the
// defines for the project.
//
// If you are not running WinNT4.0 or Win95 with DCOM, then you
// need to remove the following define from dlldatax.c
// #define _WIN32_WINNT 0x0400
//
// Further, if you are running MIDL without /Oicf switch, you also
// need to remove the following define from dlldatax.c.
// #define USE_STUBLESS_PROXY
//
// Modify the custom build rule for HelloWorld.idl by adding the following
// files to the Outputs.
// HelloWorld_p.c
// dlldata.c
// To build a separate proxy/stub DLL,
// run nmake -f HelloWorldps.mk in the project directory.

#include "stdafx.h"
#include "resource.h"
#include 《initguid.h>
#include "HelloWorld.h"
#include "dlldatax.h"

#include "HelloWorld_i.c"

#ifdef _MERGE_PROXYSTUB
extern "C" HINSTANCE hProxyDll;
#endif

CComModule _Module;

BEGIN_OBJECT_MAP(ObjectMap)
END_OBJECT_MAP()

class CHelloWorldApp : public CWinApp
{
public:
BSTR SayHello();

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CHelloWorldApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL

//{{AFX_MSG(CHelloWorldApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

BEGIN_MESSAGE_MAP(CHelloWorldApp, CWinApp)
//{{AFX_MSG_MAP(CHelloWorldApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

CHelloWorldApp theApp;

BOOL CHelloWorldApp::InitInstance()
{
#ifdef _MERGE_PROXYSTUB
hProxyDll = m_hInstance;
#endif
_Module.Init(ObjectMap, m_hInstance, &LIBID_HELLOWORLDLib);
return CWinApp::InitInstance();
}

int CHelloWorldApp::ExitInstance()
{
_Module.Term();
return CWinApp::ExitInstance();
}

/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE

STDAPI DllCanUnloadNow(void)
{
#ifdef _MERGE_PROXYSTUB
if (PrxDllCanUnloadNow() != S_OK)
return S_FALSE;
#endif
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE;
}

/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type

STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
#ifdef _MERGE_PROXYSTUB
if (PrxDllGetClassObject(rclsid, riid, ppv) == S_OK)
return S_OK;
#endif
return _Module.GetClassObject(rclsid, riid, ppv);
}

/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry

STDAPI DllRegisterServer(void)
{
#ifdef _MERGE_PROXYSTUB
HRESULT hRes = PrxDllRegisterServer();
if (FAILED(hRes))
return hRes;
#endif
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}

/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry

STDAPI DllUnregisterServer(void)
{
#ifdef _MERGE_PROXYSTUB
PrxDllUnregisterServer();
#endif
return _Module.UnregisterServer(TRUE);
}



BSTR CHelloWorldApp::SayHello()
{
return "Hello, world!";
}更多精彩文章及讨论,请光临枫下论坛 rolia.net
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